Just like the mass adoption of high-definition camera phones has significantly decreased the number of bigfoot sightings, so have the detail-focused ultra video game hackers of today greatly diminished the proliferation of creepy video game facts that turned out to be bunk. That's a shame, as video game urban legends are the basis for many of the Internet's coolest and spookiest collective memories.
The Bigfoot is real and he lives in San Andreas. The irrefutable proof is a bunch of early youtube videos that are as blurry as the classic real-life bigfoot photos. Maybe, as the great Mitch Hedberg once said, bigfoot really is blurry, a naturally out-of-focus monster roaming the countryside.
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IT'S CLEAR AS DAY, SHEEPLE!
The Truth:
San Andreas is indeed home to a lot of fun and even scary easter eggs, such as cars driven by ghosts, but there's no such thing as a bigfoot living in its woods. The people of Rockstar took notice, though, and ended up including a Sasquatch in Red Dead Redemption's Undead Nightmare DLC.
The Urban Legend: The Super Smash Brothers series ended up becoming the greatest crossover event in the history of gaming, but it had small beginnings in a relatively self-contained title for the Nintendo 64. Still, many-a-fan claimed that Sonic, Nintendo's sworn enemy, was somehow in the game, waiting to be unlocked.
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The Truth: He wasn't, otherwise data miners would have extracted him by now. Hell, they extracted the Master Hand, the most powerful entity in that world, and turned it into a playable character. Players were looking the wrong way. Sonic was never in a Nintendo game, or at least not during the great Nintendo-Sega war of the ‘80s and ’90s. What a bummer. To make up for it, we can reveal that it was actually Mario who was totally hidden inside a Sega Saturn game as a very shady-looking captive.
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The game in question is, uh, Astal.
Sega
We got the name right, right? Well, this is what it looks like.
Sega
Oh, it's just as confusing as the title, way to stay coherent!
Anyway, data miners recently found this guy in the deepest pipes of its game code.
Sega, Nintendo
He's been locked away for over two decades, patiently plotting his revenge against Sega. He's gonna be even more pissed when he learns that there are no longer Sega consoles for him to ruin.
Nobody liked the ending of Mass Effect 3 because it mostly dismissed everything the two previous games in the series had been building up to, so a surprisingly large subset of fans desperately posited the theory that there was a different and better story underneath that most of us just weren't seeing. See, our character was being mind controlled by the bad aliens throughout the entire third game in the trilogy, and therefore the bad things weren't just the result of poor writing, but rather of really good writing!
BioWare
Source: total despair
The Truth:
The only indoctrinated were the people who believed that there was some good subtext in the story of Mass Effect 3. Tolerate it or hate it, the ending that post-EA acquisition BioWare wanted us to see is the one we got. Trying to fool ourselves into believing that there's a grand plan behind that storyline is a questionable idea with a capitol capital Q.
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It's not much, but anyone looking for some closure can just look at this interview from 2022 where Drew Kapshyn, the series' main writer who left before Mass Effect 3 talks about endings he had in mind for the series.